| Date |
Title |
Rating |
| 2013-04-29 |
SFML 2.0 finally officially released |
5 |
| 2013-04-25 |
A guided tour of the Dreemchest Lua based game engine |
5 |
| 2013-04-16 |
More PlayStation Mobile tutorials available (not made by me) |
5 |
| 2013-04-05 |
Zynga release PlayScript, a C# 5/ActionScript hybrid that targets the mono runtime |
5 |
| 2013-04-04 |
My next project… finally, a game! |
4.5 |
| 2013-04-02 |
C++ memory management isn't the boogie man you may think it is |
5 |
| 2013-02-22 |
Lots of pretty awesome news out of Xamarin ( the C#/.NET for iOS/Android guys ) |
5 |
| 2013-02-19 |
Creating game authoring tools in HTML5 table of contents created |
5 |
| 2013-02-08 |
Nice new modern OpenGL tutorial series |
5 |
| 2013-01-30 |
Battle of the HTML game engines. LimeJS vs CraftyJS vs ImpactJS… FIGHT |
4 |
| 2013-01-25 |
RIM released version 1.6 of Gameplay, a cross platform 3D game development library |
None |
| 2013-01-04 |
New HTML5 gamedev book, Pro HTML5 Games. Ever wanted to create an RTS? |
4.5 |
| 2012-12-21 |
Creating game creation tools using HTML5: Adding a grid and expanding the menus |
5 |
| 2012-12-17 |
Gamedev Math: Handling sprite based shooting |
None |
| 2012-12-12 |
GameDev math recipes: Collision detection using bounding circles |
5 |
| 2012-12-09 |
First Unity 4 book added to Unity book list |
4 |
| 2012-11-30 |
Announcing the game development math tutorial series |
None |
| 2012-11-28 |
GameDev math recipes: Collision detection using an axis-aligned bounding box part 2. |
5 |
| 2012-11-26 |
GameDev math recipes: Collision detection using an axis-aligned bounding box |
5 |
| 2012-11-24 |
GameDev math recipes: Rotating one point around another point |
5 |
| 2012-11-22 |
GameDev math recipes: Velocity |
4 |
| 2012-11-19 |
PlayStation Mobile Tutorial: Messing with a GameEngine2D sprite’s UV coordinates |
4.8 |
| 2012-11-18 |
GameDev math recipes: Rotating to face a point |
5 |
| 2012-11-09 |
A closer look at the Moscrif game development platform |
4.5 |
| 2012-11-06 |
Windows (Phone) 8 C++ support a huge boon for middleware choices |
5 |
| 2012-11-01 |
A couple brief Moai tutorials |
None |
| 2012-10-30 |
Guest Tutorial: Creating a mobile game using the Moscrif SDK |
5 |
| 2012-10-26 |
Creating game creation tools using HTML5: Redux |
5 |
| 2012-10-22 |
Using Moai with Chrome ( NaCL ( Native Client ( Inception moment there ) ) ) |
5 |
| 2012-10-17 |
Creating game creation tools using HTML5: Adding a sprite sheet upload dialog |
5 |
| 2012-10-14 |
The near future of the JavaScript language |
4.3 |
| 2012-10-12 |
Moai soft keyboard for Android now available |
4 |
| 2012-10-11 |
Creating game creation tools using HTML5: Let there be menus! |
5 |
| 2012-10-09 |
Creating game creation tools using HTML5: Setting up the EaselJS canvas |
5 |
| 2012-10-08 |
Creating game creation tools using HTML5: The basic YUI MVC app framework |
5 |
| 2012-10-05 |
Creating game tools in HTML5 |
4 |
| 2012-10-03 |
Moai Tutorial Part 7: Tile maps so easy your mother could do it |
4.7 |
| 2012-09-27 |
Using ZeroBrane Studio with Moai ( it also works with LOVE) |
5 |
| 2012-09-21 |
Battle of the Lua Game Engines: Corona vs. Gideros vs. Love vs. Moai |
5 |
| 2012-09-17 |
Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai |
5 |
| 2012-09-13 |
A complete PlayStation Vita game from scratch: Summary |
5 |
| 2012-09-13 |
A complete PlayStation Vita game from scratch: Part Five |
5 |
| 2012-09-11 |
Moai Tutorial Part 5: Mi GUI es tu GUI… or how to make buttons and stuff |
5 |
| 2012-09-11 |
A complete PlayStation Vita game from scratch: Part Four |
3.5 |
| 2012-09-09 |
A complete PlayStation Vita game from scratch: Part Three |
None |
| 2012-09-07 |
A complete PlayStation Vita game from scratch: Part Two |
5 |
| 2012-09-07 |
A complete PlayStation Vita game from scratch: Part One |
5 |
| 2012-09-05 |
Moai Tutorial Part 4: Dealing with the keyboard… or not |
5 |
| 2012-08-28 |
Building a Moai Android application |
5 |
| 2012-08-27 |
Moai Tutorial Part 3: Touching and click, clicking and touching |
5 |
| 2012-08-24 |
Moai Tutorial Part 2: Loading and displaying a sprite |
4.5 |
| 2012-08-24 |
Moai Tutorial Part 1: Opening a Window and creating a Viewport |
5 |
| 2012-08-22 |
Setting up an IDE (IntelliJ IDEA) with auto-completion for MOAI game development |
5 |
| 2012-08-17 |
Debugging your JavaScript app using WebStorm |
5 |
| 2012-08-14 |
Cocos2D HTML Tutorial 6: Spritesheets |
4.5 |
| 2012-08-12 |
‘Futile’ Unity code only 2D game framework alpha released |
5 |
| 2012-08-11 |
Cocos2D HTML5 Tutorials source code updated to newest beta |
None |
| 2012-08-10 |
Cocos2D HTML–Porting to the most recent version |
5 |
| 2012-08-08 |
3D Engine round-up |
5 |
| 2012-07-31 |
JavaScript Toddler Game Part 5: Adding a database |
5 |
| 2012-07-25 |
JavaScript Toddler Game Part 4: The Game itself |
5 |
| 2012-07-21 |
JavaScript Toddler Game Part 3: App configuration |
5 |
| 2012-07-13 |
JavaScript Toddler Game Part 1: Hosting a cocos2D app in Node.js |
5 |
| 2012-07-13 |
PlayStation Mobile breaking changes guide |
5 |
| 2012-07-11 |
Cocos2D HTML Tutorial 5: Menus , sounds and music |
3.8 |
| 2012-07-09 |
cocos2D HTML5 alpha 2 released |
5 |
| 2012-07-03 |
A series of OpenGL samples |
5 |
| 2012-06-25 |
Node server side handling of Handlebar templates |
None |
| 2012-06-22 |
Creating a simple YUI Application Framework and Node app |
5 |
| 2012-06-20 |
PlayStation Mobile Tutorial: Creating scene transitions |
5 |
| 2012-06-17 |
Cocos2D HTML Tutorial 4: It’s all about control |
5 |
| 2012-06-15 |
HTML5 game development links |
5 |
| 2012-06-13 |
PlayStation Mobile Tutorial: Pinching, Tapping, Dragging and Flicking… |
5 |
| 2012-06-08 |
Cocos2D HTML Tutorial 3: Sprites , positioning and coordinate systems. |
4.5 |
| 2012-06-06 |
Cocos2D HTML5 tutorial 2: Why it’s Hello World of course |
5 |
| 2012-06-04 |
PlayStation Mobile SDK Tutorial: Using SpriteLists |
5 |
| 2012-06-04 |
Cocos2D HTML5 tutorial 1: Getting set up and running |
3.6 |
| 2012-05-30 |
Gaming for the blind? Easily text to speech enable your console text adventure. |
5 |
| 2012-05-24 |
Using Netbeans 7.1.2 with PlayN 1.3 |
5 |
| 2012-05-22 |
PlayStation Mobile SDK Tutorial: All things audio |
5 |
| 2012-05-18 |
New C++ Tutorial post. Covers compiling for release and distribution |
5 |
| 2012-05-15 |
PlayStation Mobile SDK Tutorial:UI Composer and Networking Part 2 |
5 |
| 2012-05-15 |
PlayStation Mobile SDK Tutorial:UI Composer and Networking Part 1 |
5 |
| 2012-05-11 |
PlayStation Mobile SDK Tutorial: Handling updates in GameEngine2D |
5 |
| 2012-05-11 |
PlayStation Mobile Sprite example running on an actual Vita. Oops… |
5 |
| 2012-05-07 |
PlayStation Mobile SDK Tutorial: Working with sprite sheets |
4.9 |
| 2012-05-04 |
C++ game tutorial ( Pang ) chapters 7, 8 and 9 updated to SFML 2.0 |
5 |
| 2012-05-02 |
A quick look at RIM’s Gameplay 1.2 SDK |
5 |
| 2012-05-02 |
Game From Scratch CPP Edition ( Pang ) being ported to SFML v2 |
5 |
| 2012-04-30 |
Exporting from Blender to PS Mobile: Blender to Vita in under 5 minutes. |
5 |
| 2012-04-30 |
Exporting from Blender to PS Mobile: Part 2 |
5 |
| 2012-04-29 |
Using a PC gamepad to control the PlayStation Suite Simulator |
5 |
| 2012-04-28 |
PlayStation Development Tutorials |
5 |
| 2012-04-26 |
Using C++ with PlayStation Studio SDK? |
5 |
| 2012-04-26 |
PlayStation Mobile SDK Tutorial 2: Hello World2, Hello Harder! |
4.4 |
| 2012-04-24 |
PlayStation Mobile SDK Tutorial 1: Hello World |
5 |
| 2012-04-20 |
Initial issues with Playstation Suite SDK |
5 |
| 2012-03-23 |
A tale of two Javascript books |
5 |
| 2012-03-14 |
Network programming with SFML and Node.js: Part 3 |
3 |
| 2012-03-09 |
Building a SFML 1.6 project in release mode |
5 |
| 2012-02-28 |
Network programming with SFML and Node.js: Part 2 |
5 |
| 2012-02-13 |
PlayN 1.1 released |
None |
| 2012-02-08 |
Handling CTRL+C in Node |
None |
| 2012-01-31 |
Network programming with SFML and Node.js: Part 1 |
5 |
| 2012-01-26 |
PlayN on iOS: One step closer |
5 |
| 2012-01-13 |
Building SFML 2.0 for VS2010 using Visual Studio and CMake |
5 |
| 2011-12-31 |
Pang! Part 9 is now live |
5 |
| 2011-11-22 |
Doom 3 source finally available |
5 |
| 2011-11-20 |
Have you got the time? |
5 |
| 2011-11-14 |
Game From Scratch C++ edition chapter 8 is now live |
5 |
| 2011-11-12 |
PlayN 1.0.1 pushed to Maven Central |
5 |
| 2011-11-09 |
Why C++ is not friendly to beginners |
4 |
| 2011-11-07 |
PlayN install guide… the new way |
5 |
| 2011-11-07 |
Son of a bit... er, I mean, GREAT NEWS EVERYONE! |
5 |
| 2011-11-06 |
Actually running your PlayN game |
5 |
| 2011-11-06 |
PlayN automated installer! |
5 |
| 2011-10-27 |
Running your PlayN HTML app |
5 |
| 2011-10-27 |
Pang Chapter 7 is now live |
None |
| 2011-10-13 |
Getting started with PlayN |
4.4 |
| 2011-10-12 |
Google gets their game on with PlayN |
5 |
| 2011-10-02 |
Why is my imported model so damned tiny? |
None |
| 2011-09-15 |
iPang The adventures of Pang on MacOS |
5 |
| 2011-09-13 |
GFS C++ Part 5 is now alive!!! |
5 |
| 2011-09-05 |
In defense of C++ |
5 |
| 2011-08-25 |
Project Cleaner |
4 |
| 2011-08-25 |
This is some kind of stupid… |
5 |
| 2011-08-15 |
About design… |
4.5 |
| 2011-08-12 |
Adventures in C++ |
5 |
| 2011-08-04 |
I want to be a game developer... now what? |
4.8 |
| 2011-07-27 |
Unity 3.4 has been released |
None |
| 2011-07-21 |
Monotouch lives! |
None |
| 2011-06-15 |
Compiling Blender on Windows Video Edition! |
5 |
| 2011-06-11 |
So you want to build Blender yourself? |
5 |
| 2011-06-05 |
So you want to be a “real” programmer? |
4.6 |
| 2011-05-03 |
A blast from the past |
5 |
| 2011-04-26 |
Sony I hardly knew you… |
5 |