Unity 3.5 (public) beta announced

 

 

 

I just received an email from Unity announcing the start of their 3.5 public beta.  Generally I wouldn’t get all that excited about a beta ( ok, that’s a lie, I love all things shiny and new! ), but this one is particularly big.

 

 

 

 

 

The biggest aspect of the new release is that much awaited deploy to Flash!  How much easier to deploy did Unity just become, considering the massive install base of Flash?  In addition to Flash, this release also adds the ability to deploy to NaCL ( Native Client ), Google Chrome’s new feature allowing native C++ in the browser.

 

 

 

On top of that, there is a new particle system “Shuriken” and perhaps even more exciting, a new built in pathfinding system, a much needed feature.  Re-written occlusion culling and built in LOD management, should both go a long way towards boosting performance, as will the now multi-threaded renderer.  Perhaps the best usability feature, is you can now multi select and edit items in the inspector! 

 

 

 

 

Full release notes available here.  I think it’s fairly safe to say this is the biggest new release in a very long time.  Good work Unity.  I don’t really have time for it, but I just can’t help myself at downloading this beta….  If you are like me and simply can’t resist the newest and greatest, go and download it now!  Amazingly enough, their servers seem to be coping quite well right now.

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