Goo Create Engine Updated

 

Goo Create, an HTML5 WebGL game engine with a full editor, just released a new version.

 

New in this release:

  • New particle system component
  • Visual behavior editor
  • Synchronous behavior state transitions
  • Improved action dialog with search
  • Collapsible panels
  • 65K vertex meshes no longer split

Plus several other fixes and improvements:

Improvements

  • The current selection is added to the URL and restored if the page is refreshed.
  • Shadows now work on mobile devices.
  • New entities are now added as children of the currently selected entity. If no entity is selected, new entities become children of the scene.
  • Added a checkbox to the Sound Component panel to specify whether sounds should automatically be played when the scene is played.
  • Added a checkbox to the Sound Component panel to make sounds 2D (not using 3D spatial effects).
  • Added a “Mute” button to the default publishing templates. Clicking it will mute all the sounds in the scene.
  • Added an option for focusing the canvas element in published scenes. When embedding a scene into another website you usually don’t want the canvas to be focused automatically.
  • Added the possibility of specifying alpha values in the color picker control/component. To make use of this new control for script parameters just make a parameter of type “vec4”, and control “color.”
  • Added the possibility of loading Ads immediately after it is loaded or after the whole page is loaded. This option is available in the “Serve Ad” app.
  • Better-looking HTML component default content.
  • The scene title is displayed as the page title and, consequently, shows up in the browser tab.
  • Mesh back-faces now render with correct normals.

Bug fixes

  • Fixed the Tween Opacity actions, QuadComponent and gizmos so that they use TransparencyBlending instead of CustomBlending.
  • Fixed texture repeating so that it works with NPOT textures.
  • Fixed the OrbitCam panning so that it works on touch devices.
  • Removed the restriction of the light shadow casting size and range being integers.
  • Fixed the ButtonScript and PickAndExit action so that they use the “touchend” event to open links, in order to support iOS9.
  • Fix a bug that caused tooltips to say visible after starting to drag a sortable item (e.g. scripts or behavior actions).
  • Made sure the “allowfullscreen” attribute is added to the “Embed code” for published scenes.
  • Added missing ctx.playTime to the autocompletion in the script editor.
  • Fixed a bug that caused the names displayed in the scene Hierarchy would to not overflow properly in Firefox.
  • Made the the text editor search box larger because text would sometimes get clipped in Firefox.
  • Fix a bug in the publishing template that prevented the bottom bar from being hidden unless the “Maximize Button” option was enabled.
  • Fixed a bug which caused the timeline keyframe easing function to not be saved sometimes.

You can read more about the new release here.

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