Search Results for: Godot 4

Godot 4.x 4.2 3D Lighting Tutorial. Global Illumination, Emissive Textures, Light and Shadows, World Environment and more

Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

This is a casual, slightly unstructured tutorial covering the task of lighting in the Godot 4.x (Godot 4.2 specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters

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Godot 4.2 Beta was just released

Godot 4.2 Beta Released

Coming just 3 months after the Godot 4.1 release the Godot Foundation have just released Godot 4.2 beta. This is the first beta release, meaning that the features shipping in version 4.2 are now frozen and from this point on it will just be bug fixes and improvements. This release

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Godot 4.1 Released

Godot 4.1 Released

The popular open source Godot game engine just released Godot 4.1. This release comes 4 months after the milestone Godot 4 release and roughly a month after Godot 4.1 beta. Several of the features of this release are things that couldn’t make the cut for the 4.0 release, as well

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Godot 4.1 Game Engine first Beta Released

Godot 4.1 Beta Released

Three months after the release of Godot 4 yesterday the first beta of Godot 4.1 was released. There are a combination of refinements to the Godot 4 release, your usual bug fixes and improvements as well as some exciting new features. New Features Include: This release contains dozens of other

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The Future of Godot 4.x has just been released. New development schedule, Beta 3.6 release and more

The Future of Godot 4.x

Godot have recently released a trio of articles outlining the near future of Godot Engine development, now that Godot 4 is here. First we have an update to the development schedule of the Godot engine starting with Godot 4.1. Second, we have an update on the features of Godot 4.1

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