App Game Kit 2017.02.28 Released


The Game Creators have released a new version of the App Game Kit beginner/indie focused game cross platform game engine.  I featured App Game Kit in the Closer Look series if you are interested in learning more.  The biggest feature of this release is no doubt IP v6 support, now a requirement for iOS applications, although this is not the only change.

From the release notes:

What’s new?

  • New Tone Mapping demo
  • Support for IPv6 standard
  • New MaximizeWindow commands
  • New GetGameCenterPlayerID and GetGameCenterPlayerDisplayName commands

Here’s a full run down of the additions and fixes;


  • Fixed PlayVideoToTexture on Windows not working with WMV videos


  • Fixed Android export not working with Firebase if the Firebase config file contained details for more than one Android app
  • Fixed exported APK crashing if it uses GameCenter commands but was exported without a Game Services ID
  • Updated Ouya export for the latest icon requirements
  • Removed hack on Android that was used to force the volume buttons to set the media volume rather than the notification volume, which may have been causing audio distortion
  • Fixed ExtractZip not working on Android if the zip file was inside the APK
  • Removed armeabi (ARMv5) binary for Android which was only used by very old devices, AGK now requires ARMv7 or greater on Android. This reduces the APK size by about 4.5MB

In-App Purchases

  • Using InAppPurchaseSetup will no longer display a message box if it is called multiple times in the AGK player, for example when broadcasting an app multiple times


  • Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object on non-Windows platforms


  • Added a new example project that experiments with Tone Mapping
  • Consolidated OpenGL and OpenGLES files so there is less duplicated code, this should result in no visible change but may have introduced bugs

3D Physics

  • Fixed 3D physics ragdoll commands reporting that a ragdoll does not exist when it does
  • Fixed the skybox commands not working on some devices


  • Fixed DrawSprite not using the scissor value set by SetSpriteScissor
  • Fixed sprites with multiple images not using the scissor value set by SetSpriteScissor


  • Added GetGameCenterPlayerID and GetGameCenterPlayerDisplayName commands
  • Fixed GameCenterSubmitAchievement causing a crash on Google Game Services if the value 0 is used with an incremental achievement, it will now do nothing


  • Fixed key presses not being recorded by GetRawKeyState when the ALT key is held down


  • Removed popup message when an image is saved to the device photos folder on iOS and Android


  • Added MaximizeWindow command to maximize the window on Windows and Linux
  • Fixed SetWindowSize command not accepting the new parameters
  • Added a parameter to SetWindowSize to ignore bounds checking so that over sized windows can be created


  • Fixed HTTPEncode entering an infinite loop
  • Fixed HTML5 mouse wheel being inverted
  • Increased network client timeout from 5 seconds to 20 seconds
  • Fixed Random2() producing too many instances of the start value
  • Fixed RunApp command on Mac and Linux not accepting multiple parameters for some commands

IPv6 Support

  • Added IPv6 support to all platforms except HTML5
  • Any network commands that accept an IP address will now accept an IPv4 or IPv6 address
  • The HostNetwork command will listen on both IPv4 and IPv6 addresses (if available) and accept connections from both
  • Added GetDeviceIPv6 to return the IPv6 address of the device, it will first look for global addresses and then local ones
  • Existing Android Tier 2 projects will need to add the function GetIPv6 to their file, check the template project for details


  • Added a menu option in the IDE to view the AGK video tutorials on Youtube

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