The popular semiconductor company ARM, just released the OpenGL ES 3.0 Developer Guide. It’s available as a free PDF download at this location. It’s a short read at just 75 pages.
Here is a quick look at the books about/audience/table of contents:
About this book
This book introduces a number of features from OpenGL ES 3.x and the Android Extension Pack, that
you can use with a Mali™ GPU.
Intended audience
This book is for software developers who want to create OpenGL ES content for devices with Mali™
GPUs.Table Of Contents
Using this book
This book is organized into the following chapters:
Chapter 1 Introduction
This chapter introduces the ARM Mali GPU OpenGL ES 3.x Developer Guide.
Chapter 2 Pixel Local Storage
This chapter describes Pixel Local Storage (PLS).
Chapter 3 ASTC texture compression
This chapter describes Adaptive Scalable Texture Compression (ASTC).
Chapter 4 Compute shaders
This chapter describes compute shaders.
Chapter 5 Geometry shaders
This chapter describes geometry shaders and how they can be used.
Chapter 6 Tessellation
This chapter describes the use of tessellation and some optimization techniques.
Appendix A Android Extension Pack
Android Extension Pack enhances OpenGL ES 3.1 gaming with a number of extensions.