Beef is an in development programming language designed specifically for games and similar performance critical applications. This comment from Hacker News best sums up the intentions of the BEEF language:
Author here. I’m the engineering co-founder of PopCap Games. I left PopCap after the EA acquisition, and I’ve been working on this project mostly full-time for the last five years.
Before Beef, I was developing game code in C# and engine code in C++ and I felt C# was just much more pleasant to work with – faster compile times, better IDE tooling, better errors, etc. Then it struck me that none of the things I liked about C# really had anything to do with the JIT or the GC, and it may be possible to create a “best of” merging between C# and C++.
I know there are other “C replacement” contenders out there – the differences are probably best explained through Beef’s specific design goals listed at https://www.beeflang.org/docs/foreward/
Beef consists of a complete compiler tool chain built on an LLVM backend, as well as a full IDE with modern features such as refactoring and code completion as well as a complete debugger and profiler. It is available as a small (>100MB) download for Windows or can be built from sources on Mac and Linux environments.
The Beef homepage is available here.
The Beef documentation is available here.
The move recent versions release notes are available here.
You can learn more about the Beef language and see the IDE in action in the video below.