Beehave Behavior Trees for Godot

Today we are looking at BeeHave, and addon for the Godot game engine (Godot 3 and 4 versions exist) that implement behavior trees in Godot. Behavior trees are commonly used for visually representing and designing AI behavior, which often makes it easier to reuse. Beehave provides this functionality using Godot’s traditional node-based approach. Additionally it provides tools such as a visualizer and profiler for debugging and optimizing your generated behavior trees. The project is open source under the MIT license and is implemented using the GDScript language.

Beehave is described as:

Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease.

Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.

Key Links

Beehave GitHub

Beehave Documentation

Beehave Tutorial by Bitbrain

Godot 3.x Sample

Godot 4.2 Behave Text Tutorial

You can learn more about behavior trees and the Beehave plugin for the Godot game engine in the video below.

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