Blender4Web, a 3D engine that enables you to create web content directly in Blender, just released version 15.11.
From the release notes:
Initial support of WebGL 2.0 technology.
New API features are automatically provided with compatible browser and hardware
New logic editor nodes:
The option to smoothly change camera’s position has been added to the
New: behavior animation.
Play Animationnode can now add Behavior animation to an object.
Can be used to stop object’s animation
Can be used to stop a speaker’s sound playback
Can be used to stop NLA animation
This antialiasing algorithm is used in systems compatible with WebGL 2.0. For now, it allows highest image quality on the ULTRA settings by using 16x MSAA algorithm.
Viewer interface improvements.
Homebutton has been added. When pushed, it will open the basic scene specified in the application’s URL parameters, or, if there isn’t any, a placeholder scene with Blend4Web cubic logo will be opened.
Resetbutton has been moved to the right side of the application’s upper panel and will now reset not only internal but also URL parameters (such as loaded basic scene) of the Viewer.
Auto View Modebutton used for automatic walkthrough of all scenes has been moved to the
Tools & Debugpanel.
High precision rendering performance measure mechanic.
Using the WebGL extension EXT_disjoint_timer_query allows high precision timers to be created, which can be used to measure the performance of GPU operations. With the activation of the debug mode in the Viewer (‘’HUD Info“ option in the
Tools & Debugpanel), the time (in milliseconds) the GPU needs to render part of the scene (subscene) is shown in the last column of the debug information.
Web player improvements.
Now, the cursor changes appearance while the camera is moving.
There are numerous additions and improvements in the documentation.
Additionally there were several changes and bug fixes announced.