Blend4Web Release Version 15.11

 

Blender4Web, a 3D engine that enables you to create web content directly in Blender, just released version 15.11.

 

From the release notes:

New Features
  • Initial support of WebGL 2.0 technology.

    New API features are automatically provided with compatible browser and hardware

  • New logic editor nodes:

    • Camera animation.

      The option to smoothly change camera’s position has been added to the Move Cameranode.

    • New: behavior animation.

      The Play Animation node can now add Behavior animation to an object.

    • New Stop Animation node

      Can be used to stop object’s animation

    • New Stop Sound node

      Can be used to stop a speaker’s sound playback

    • New Stop Timeline node

      Can be used to stop NLA animation

  • MSAA support

    This antialiasing algorithm is used in systems compatible with WebGL 2.0. For now, it allows highest image quality on the ULTRA settings by using 16x MSAA algorithm.

  • Viewer interface improvements.

    A Home button has been added. When pushed, it will open the basic scene specified in the application’s URL parameters, or, if there isn’t any, a placeholder scene with Blend4Web cubic logo will be opened.

    The Reset button has been moved to the right side of the application’s upper panel and will now reset not only internal but also URL parameters (such as loaded basic scene) of the Viewer.

    The Auto View Mode button used for automatic walkthrough of all scenes has been moved to the Tools & Debug panel.

  • High precision rendering performance measure mechanic.

    Using the WebGL extension EXT_disjoint_timer_query allows high precision timers to be created, which can be used to measure the performance of GPU operations. With the activation of the debug mode in the Viewer (‘’HUD Info“ option in the Tools & Debug panel), the time (in milliseconds) the GPU needs to render part of the scene (subscene) is shown in the last column of the debug information.

  • Web player improvements.

    Now, the cursor changes appearance while the camera is moving.

  • There are numerous additions and improvements in the documentation.

 

Additionally there were several changes and bug fixes announced.

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