Today the Blender Foundation announced the release of Blender 2.61, details of which are available here.
Easily the biggest feature of this release is the inclusion of the Cycles renderer, that exists alongside the traditional renderer.
The new dynamic paint modifier, wave simulator and motion tracking features are all also major accomplishments, and go a long way towards rounding out Blender’s feature set, especially compared to the “big boys”. Bravo on the new release.
Sadly for realtime game developers, there isn’t much of interest in this new release. Sadly still no BMmesh. Soon I I hope, soon.