Today saw the release of a new version of Blender, although it is just a maintenance release. This one is entirely composed of fixes. From the release notes:
- Port all changes for automated Cycles testing c6e4a81d
- Fix for wrong render result of hair with BVH motion steps b3b4084
- Fix compilation error of GLSL viewport when using Light Path node 9215848
- Fix wrong Brick texture in material viewport 8ba1dab
- Fix crash with material preview and image sequences dd2e33b
- Fix T50512: Linked Backround scene with animation not updating with new depsgraph e89145e
- Fix T50687: Cycles baking time estimate and progress bar doesn’t work / progress when baking with high samples 67169e7
- Fix T50748: Render Time incorrect when refreshing rendered preview in GPU mode b95645c
- Fix wrong render results with texture limit and half-float textures 909c8ec
- Fix Cycles still saving render output when error happened d9e6268, 90d96de