After a very successful 2021, the Blender Institute have released their strategic targets for 2022. These are the primary areas of development that will be focused upon during 2022. There are four primary areas of focus:
Blender already supports Application Templates in an experimental state. However, users can’t easily and properly create their own stand-alone experiences powered by Blender. The authoring pipeline features, deployment and future-proof/compatibility still needs to be figured out. A few application examples may be developed as use cases.
The collection and object proxy system was fully replaced by Library Overrides in Blender 3.0. The new system exposed some long-standing complexity problems in Blender. This affected particularly the resync performance. The goal of this project is to wrap up the overrides project, assess the future of the override pipeline, address related data management issues and to hand it over to the module.
The next milestone of the Geometry Nodes project is to support physics dynamics. The first step is to handle interactive physics simulation, and to find a solver that can work in real-time. This can support both point based particles as well as hair nodes, to completely replace the old simulation system.
The combination of node-based textures and mask painting will help towards a better non-destructive painting pipeline within Blender. Brushes management and performance are related topics that may be visited as well.
You can learn more about the future of Blender in 2022 in the video below.