Chapter One covers a trip down the pipeline, starting off with a set of terms you should know, followed by some basic modeling, then we take that model into Unity. Lots of this chapter is aimed at the very beginner, so if you are knowledgeable on a covered topic, feel free to skip ahead.
This section covers the key building blocks (primitives) used in 3D applications. It gives you most of the terminology you will need to master.
This section covers basic modeling operations. You use these to shape your building blocks into usable art.
This section covers the import graphic concept of an edge loop, what they are, and how to use them.