The Cocos2d-x foundation just released Cocos Creator 1.4. Cocos Creator is built on top of Cocos2d-x stack using the JavaScript language. I took a hands-on look at Cocos Creator shortly after it was released if you want a better idea how Cocos Creator works. The 1.4 release brings several new features including Spine and DragonBones mesh rendering, UI text improvements and more.
From the release notes:
Highlights
The most concerning issues and improvements from the community have been addressed, including:
- Node instantiation performance enhancement
- Spine and DragonBones animation supports mesh rendering
- UI label enhancement, including LabelAtlas support, bitmap font batch rendering (batch with other sprites!), rich text strokes, etc.
- Extension store is online, more editor extension interface is supported
- Include a lot of hot update issue fix and interface improvements
- Add third party library to handle audio soft decoding on android, to improve compatibility and performance
- Added VS Code debugging web platform workflow support
The full announcement goes into a great deal more detail about the new functionality in this release.