Cocos Creator 3.0 Tech Preview Released

The free Cocos Creator game engine just got a heavy duty upgrade today, with the release of Cocos Creator 3D technical preview. This release adds an all new 3D game engine to Cocos Creator, which was previously a 2D only game engine. The new underlying 3D engine has a complete PBR based rendering workflow based on real world lighting and camera models, with a modular design with support for terrain and physics out of the box.

Details from the Cocos Blog:

The technology behind games has grown exponentially since the birth of video games. Today with the creation of cloud computing, 5G networks, and faster mobile computers, the revolution to bring better 3D titles to your hands has become overwhelmingly apparent to game developers.

The Cocos engine started as a 2D game engine. In Cocos2d-x, we built the best open-source 2D engine in the world. We also tried to build 3D features upon the 2D-oriented architecture. But due to the lack of an editor and the challenge of growth on 3D features, it wasn’t very successful. That’s why we were determined to build an excellent editor tool: Cocos Creator. It was initially for 2D game development. But since 2017, we have already started to build a pure 3D engine for this tool. To push ourselves to give developers the best 3D development tool, we have re-designed the whole engine architecture and updated the editor’s core. On October 15th, 2019, we released Cocos Creator 3D, a dedicated experimental branch of China’s product. With a whole year’s effort, we have greatly improved the 3D engine architecture. We are finally merging the experimental 3D branch into the main Cocos Creator product to forge the awesome Cocos Creator 3.0, released later this year.

You can download Cocos Creator 3.0 preview for Windows and Mac now. Do be aware however there are a few caveats, especially for existing Cocos Creator developers:

  1. Projects built in Cocos Creator 1.X – 2.X will not work with this demo.
  2. Only 3D projects are available in this demo. Some 2D features like Spine, Tiled map, etc. are absent in this demo, but they will be included in the official 3.0 version.
  3. All projects built in the demo are exportable to 3.0 when it is released. So go crazy!
  4. We only recommend using TypeScript for future Cocos Creator 3.0 projects.

If you are interested in learning about Cocos Creator in general we have a tutorial series available on DevGa.me. You can see the new Cocos Creator 3.0 tech preview in action in the video below (or watch on Odysee). A good place to start is the Cocos examples project available on GitHub. If you want to test Cocos Creator 3.0 using the same model as in the video, that model is available for free here on Sketchfab.

Scroll to Top