Cocos2D-x, a popular open source cross platform C++ powered game framework, just released the first release candidate of Cocos2D-x 4.0. Highlight features of RC0 over that last Beta 0 release include:
- optimize Sprite creation speed
- add some documentations
- migration from v3 to v4 or using using v4 with cocopod can refer to this doc 4
- new concept of v4 can refer to the docs 6
- API changes doc is here 1
- some examples can be found here 2
- update luajit to latest 2.1
- update GLFW to 3.3
- remove tiff
Webview
andVideoPlayer
adapt to iOS 13- fix system font issue on macOS 15
- fix memory leak on mac
- many bugs fixed
Cocos2D-x 4 RC0 is available for download here. If you are interested in learning Cocos2D-x, we have a 3.x based tutorial series available here.