CopperCube is a 3D game engine that aims at being simple, all in one and easy to use, with minimal to zero coding required. They just released version 5.7 which brings a few new major features such as dynamic level loading, realtime shadows and more.
Complete details of the release are available here and summarized below.
- Realtime Shadows Support
- Big game support and dynamic level loading
- Simplified uploading games to Android Play Store
- Floating point render targets
As well as smaller fixes including:
- The default Android update mode is now ‘every frame’ instead of ‘when scene changed’, resulting in a more smooth gameplay. Also, this will reduce the ‘stuttering’ which some people noticed on faster Android devices.
- The editor now uses some bigger default window sizes when run on bigger screens
- Windows .exe Apps no longer store their variables in the “CopperCubeApp” folder in the registry, but in a folder named after the application name.
- The engine now uses less memory when run on Windows / Mac OS
- WebGL: Replaced local files warning with updated information (the “allow-file-access-from-files” flag doesn’t work anymore with Chrome)
- Fixed a bug causing dynamic point lights not to rendered correcty sometimes when there was a directional light active as well
- Improved polish translation
- Fixed a problem when using the “Restart scene” action which caused memory to leak.
- Resetting a behavior now using the “Reset” action causes the FPS camera and keyboard controlled camera also to reset their keyboard states
You can learn more about CopperCube here.