If you are a Corona developer, you now have a pretty good idea of what is coming down the pipeline with the recently released 2018 roadmap. Corona is a cross platform Lua powered 2D game engine that has recently become freely available. It’s been a bit of a rocky road over at Corona Labs the last couple years, having been acquired not just once but twice. This layer of uncertainty makes such a roadmap even more valuable for their community of developers.
Roadmap details from the Corona blog:
Q1 2018
- Continue working on implementing HTML5 builds
- Better support for emitters when added to display groups
- Android API level 27 support
- New Android sound subsystem based on modern APIs
- Improve Appodeal plugin
- Auto-click masks
- Marketplace 2.0
- Animation plugin
- Rebuild internal statistics system
- Open source Lua frameworks like timer.* and transition.*
Q2 2018
- Improve Live Builds by adding console logging
- HTML5 to public beta
- Support arm64 architectures
- Investigate Linux builds
- Move the Android build system to Gradle based
- Move the Plugin build system to Gradle based
- Investigate wireless install for iOS, tvOS
- Revenue-share version of the AdMob plugin
Q3 2018
- Explore Windows Universal Builds
- Amazon IAP improvements
- Per-vertex meshes coloring
- Optimize touch events.
- Tile engine support
- Text rendering plugin
Q4 2018
- Open Source efforts
- Explore the Nintendo Switch platform
- iOS Offline builds from Corona Simulator