Kestrel Moon just made a change to the licensing of the runtimes powering their Creature 2D animation software. These runtimes enable you to fully utilize animations authored in Creature in your game engine of choice. Runtimes exist for the follow game engines and platforms:
The terms of licensing for the runtimes are now as follows:
The Creature Runtimes operate under 2 License types depending on whether you own a Licensed copy of Creature or not.
People who own a licensed copy of Creature: You use the standard Creature License included with the runtime code. TLDR: You are free to publish/modify/sell your product with the Creature runtimes without needing to state you are using the runtimes/put the copyright notice in your code/app. If you already have been using the Creature runtimes as a licensed owner of Creature, nothing changes 🙂
Everyone else: The runtimes are released under the very permissive Apache License 🙂
Both Licenses allow for private use and do not require any disclosure of your source code.
The previous licensing required developers to have a license to work with a runtime, making integrating Creature runtimes into various game engines and technology impossible if you didn’t already own a license. This change should make it easier for example for a game programmer to work with the runtimes using art generated by an artist, not requiring an additional license in this scenario.
If you are interested in learning more about Creature, be sure to check out our hands-on video available here and embedded below.