There is a new release of the Lua powered Defold Game Engine, bringing it to version 1.2.100. In addition to several bug fixes, the release added a new Lua module for creating and manipulating memory buffers. If you want to learn more about using the Defold game engine, we have a complete tutorial series available here.
Details of the release:
Engine
DEF-2483
– Added: Added buffer Lua module for creating buffers and manipulating streamsDEF-1217
– Fixed: Spine keyable draworderDEF-1688
– Fixed: Fixed issue of not flushing all purchases on Google Play after reconnecting to wifiDEF-2024
– Fixed: Multi touch gave inconsistent input messagesDEF-2500
– Fixed: Extensions are now only initialized onceDEF-2519
– Fixed: CONSTANT_TYPE_WORLD is set to the identity matrix for model componentsDEF-2538
– Fixed: When issue of last sound having gain 0, muted all audioDEF-2547
– Fixed: Removed unused shader constants from builtin shadersDEF-2554
– Fixed: Detect configuration change and reenable immersive modeDEF-2558
– Fixed: Fix discrete sampling midpoint calculation in Spine animationsDEF-2561
– Fixed: Handling reset keys for spine draw order offsetsDEF-2565
– Fixed: Debug rendering for circles in 2D physicsDEF-2568
– Fixed: Typo fix for dmGraphics::GetNativeiOSUIWindowDocumentation
- Added examples for gui scripts
- Lots of minor fixes