Defold Engine 1.2.100 Released

 

There is a new release of the Lua powered Defold Game Engine, bringing it to version 1.2.100.  In addition to several bug fixes, the release added a new Lua module for creating and manipulating memory buffers.  If you want to learn more about using the Defold game engine, we have a complete tutorial series available here.

 

Details of the release:

Engine

  • DEF-2483Added: Added buffer Lua module for creating buffers and manipulating streams
  • DEF-1217Fixed: Spine keyable draworder
  • DEF-1688Fixed: Fixed issue of not flushing all purchases on Google Play after reconnecting to wifi
  • DEF-2024Fixed: Multi touch gave inconsistent input messages
  • DEF-2500Fixed: Extensions are now only initialized once
  • DEF-2519Fixed: CONSTANT_TYPE_WORLD is set to the identity matrix for model components
  • DEF-2538Fixed: When issue of last sound having gain 0, muted all audio
  • DEF-2547Fixed: Removed unused shader constants from builtin shaders
  • DEF-2554Fixed: Detect configuration change and reenable immersive mode
  • DEF-2558Fixed: Fix discrete sampling midpoint calculation in Spine animations
  • DEF-2561Fixed: Handling reset keys for spine draw order offsets
  • DEF-2565Fixed: Debug rendering for circles in 2D physics
  • DEF-2568Fixed: Typo fix for dmGraphics::GetNativeiOSUIWindow

Documentation

  • Added examples for gui scripts
  • Lots of minor fixes


Scroll to Top