There is a new set of plugins that make it super easy to move your game assets from the Unity game engine over to Unigine. Details of the new plugins from the Unigine blog:
Switching technologies is a major decision, primarily because of the time required to replicate your project in a new environment. The transition from Unity to UNIGINE is now significantly easier thanks to a new tool developed by one of our community enthusiasts. This tool facilitates the automatic transfer of entire scene hierarchies, which includes:
- Skinned and Static Meshes: Transfers all meshes along with their Levels of Detail (LODs).
- Material Assignments: Applies all materials to objects, including all utilized textures.
- Physics Settings: Integrates physics configurations such as RigidBody, primitive and convex colliders, and collision matrices.
- Prefabs and C# Components: Migrates prefabs and C# components attached to objects.
While this tool handles the bulk of the mechanical transfer, manual intervention is still necessary for fine-tuning parameters and migrating custom code to UNIGINE. The tool’s developer promises additional features in future updates to further streamline the process. This enhancement not only saves time but also minimizes the challenges associated with switching development environments, allowing you to leverage UNIGINE’s powerful features with less effort.
The tool includes two plugins:
- Unity Editor Plugin (Unigine Exporter) that exports your Unity scene to a JSON file (get from Unity Asset Store).
- UNIGINE Editor Plugin (Unity Importer) that takes this JSON file and generates a similar scene in UNIGINE (get from UNIGINE Add-On Store).
Key Links
Asset Humble Bundle Used in the Video Below
You can see the process of exporting a scene from Unity to Unigine as well as how to acquire and configure the required plugins in the video below.