GameGuru is an easy to use game engine from The Game Creators that ships with a massive amount of content to get you started. With the release of 1.132 that content is about to grow with a new free DLC expansion weighing in at 2.8GB.
From the press release:
The Game Creators today released V1.132 of their easy game creation software GameGuru. This release brings with it:
⦁ Free Expansion DLC – adding an extra 2.8GB of game assets
⦁ Additional Improvements – can now capture LUA arrays when saving your game’s progress
⦁ Faster Physics – physics engine optimized for static geometry in level
Lee Bamber, CEO of The Game Creators, said: “With the release of 2.8GB of additional game making content, this is the most significant boost in assets since GameGuru was launched. You can now take your game ideas to a whole new level, and I’m looking forward to seeing what our fantastic community creates next.”Further information is available at https://www.game-guru.com
The update also includes several fixes and improvements:
- Fixed issue which caused ‘hidelowfpswarning’ in SETUP.INI to be ignored
- Move LUA and AI processing to AFTER PHYSICS/PLR code in main loop so scripts have more up to date plr/camera values
- Added new ‘zdepth’ field to entity FPE file which can disable the zdepth render order (it will draw like a HUD weapon)
- Fixed issue of GUNSPEC ‘textured’ field not finding internal HUD.X model textures when it was blank (legacy medieval weapons)
- Added ‘usespotlighting’ as field in GUNSPEC to control default as to whether projectile has dynamic spot lighting
- Added ‘usespotlighting=1’ to Modern RPG weapon and Fantasy Staff weapon to ensure they use spot lighting
- SCIFI PACK: Updated Buildings and Interiors with correct AI obstacle settings
- Changed geometry for Light marker so you can better manipulate in 3D free flight mode
- New GAMEDATA.LUA that now supports global tables (thanks to feature and bug work by that fine fellow; Rickie Allen)
- Added extra functionality which disables auto-removal of dead characters if ALWAYS ACTIVE is YES
- Fixed bug in LUA spawn command which confused the entity parent ID (would cause strange behaviours)
- Fixed issue of repeated calls to SetObjectEffect internally when SetFogRed(x), etc is called (performance hit!)
- Used setForceUpdateAllAabbs( false ) in physics engine to speed up handling of static meshes in physics scene
The new DLC includes over 1200 items across the following categories:
- Ancient Rome
- Cartoon
- Characters
- Dungeons
- Gore
- Historical
- Medieval
- Metro Theater
- Modern Day 1
- Modern Day 2
- Nature
- Post Apocalyptic
- Sci-Fi
- Viking
- Wild West
- WW2
GameGuru is also available on Steam here.