GDStudio is one man’s project to create a better Godot editor… and for the most part, he has succeeded! Sadly the project is NOT open source, but it is source compatible with Godot 4.6/4.7 so you can use the new editor or switch back to regular Godot without issues. So, how is this an improvement on Godot?
- Open multiple scenes at once, in tabs or split panes. Each scene gets its own inspector and scene tree.
- Shaders, materials, resources open as full workspaces. The whole pane is yours to work in.
- A bottom drawer slides up over the workspace for the filesystem, logs, or any panel you want there.
- Scenes and resources open faster, and the editor stays responsive as your project grows.
Now the two biggest questions I am sure many of you have:
Why not merge into Godot Editor?
GDstudio reworks most of the editor’s systems, using different programming principles than the way the editor is built today, mostly inspired by Casey Muratori and the Handmade gang. This reworking will continue to go deeper, and my main goal is to simplify the code and improve performance.
Why not open source?
I feel most comfortable working this way. I don’t have the means, monetary and otherwise, to maintain a public project. Keeping it closed lets me move fast and follow the direction I have in mind.
Key Links
Sadly only Windows builds are available for now and the project is still marked as an alpha. Linux and Mac OS builds are marked as coming soon. You can learn more about GDStudio in the video below.
