Even with the Godot 3.0 release on the horizon, they still managed to release an update to the 2.x branch, 2.1.4. Referred to as a maintenance release, it’s actually remarkably full of new features such as Windows Store/Xbox One support, MFi gamepad support and an improved Godot 3.0 exporter.
Details of the release from the announcement:
- Platform: iOS: MFI gamepad support, audio improvements
- Platform: macOS: system menu integration, better multimonitor DPI scaling, audio and input improvements
- Platform: Support for UWP (Universal Windows Platform) alias WinRT as target platform, with gamepad support
- 2D editor: Fix IK not being solved while dragging a bone (regression in 2.1.3)
- 3D editor: Ability to select subscenes when clicking them in the viewport
- Debugging: Many improvements to the editor’s debugger and display of complex types
- Display: Add “expand” option for window stretch aspect
- GDScript: Backport advanced string format feature from the master branch
- Physics: Add one-way collision to tile-set/tile-map
- Physics: Backport
move_and_slide
API from the master branch- Tools: Improvements to the Godot 3.0 exporter (still work-in-progress)