One more step on the road to the release of Godot 3.0, today we have the release of Godot 3.0 Alpha 2. The biggest feature of this release is of course the long awaited C# support, although be sure to install the correct binaries as there are now two options, classic and mono. You will also need to have the most recent version of Mono installed should you chose the mono binaries. There have of course been several other fixes and improvements since Alpha 1, unfortunately there isn’t a change log available.
Excerpt from the release announcement:
A little treat (or is it a trick?) for our community on this Halloween eve: Godot 3.0 alpha 2 is out, ready for your testing! It’s already been 3 months since our previous official development snapshot, and lots of bugs have been fixed, making us one big step closer to the final 3.0 stable release.
It’s also the first build to include the long awaited support for the C# programming language using Mono! This is of course still pretty rough, though usable, and we are looking forward to your feedback and bug reports. Some caveats are documented below as well as in the introduction blog post, so make sure to read them before filing issues.
Since the previous alpha build, there have been hundreds of bugs fixed, as well as many usability enhancements to make the new features as easy to use as possible.
There was also a strong focus on the documentation, with the Class Reference close to 70% complete now (which is already much higher than the completion level of the 2.x API documentation).
Again, keep in mind this is a pre-beta release and it is not meant for production development!