After 10 months in development, Godot 3.2 has been released. The release includes dozens of new features including C# support for Android and WebAssembly, glTF2.0 support, a new Android build system and a ton more.
The primary features of the Godot 3.2 release include:
- Documentation: More content, better theme
- Mono/C#: Android and WebAssembly support
- AR/VR: Oculus Quest and ARKit support
- Visual Shaders overhaul
- Graphics/Rendering improvements
- 3D asset pipeline: glTF 2.0 and FBX
- Networking: WebRTC and WebSocket
- Android build and plugin systems
- New editor features
- Coding tools
- 2D: Pseudo 3D, Texture atlas, AStar2D
- GUI: Anchor/margins workflow, RichTextLabel effects
- Audio generators and spectrum analyzer
- Improved convex decomposition
This only represents the top level features, there were a ton of smaller changes and improvements, for a complete list of changes check out the complete changelog. You can learn more about this release in the video below.