The first major release of the Godot Game Engine of 2024 (Godot 4.2 was released in November 2023), Godot 4.3 is jam packed with new features. In fact, this release contains almost 3,500 commits since 4.2, with contributions from over 500 contributors!
Highlight new features of the Godot 4.3 release include:
- Interactive Music support with the new AudioStreamInteractive, AudioStreamPlaylist and AudioStreamSyncronized classes
- 2D physics interpolation
- overhauled visual shader editor
- TileMap refactored into TileMapLayer nodes (and new tooling to support it)
- Single-threaded web exports
- New SkeletonModifier3D node
- Animation retargeting on import
- Select, copy, paste and duplicate keyframes
- Splitting NavigationPolygon(2D) and NavigationMesh(3D) meshes into chunks
- NavigationObstacle2D and 3D enable obstacle baking
- New path simplification options for NavigationAgent nodes
- ubfx importer built in, no need for external FBX GLTF converter
- FileSystem dock can now be moved to the bottom of the screen
- Improvements to the Project Manager user experience
- Parallax2D node added with new parallax layer functionality
- Improved pixel art stability
- Premultiplied alpha blending in 3D shaders
- Compositor effects API (the beginning of a programable render pipeline)
- Depth based fog
- Acyclic rendering graph (5-15% framerate improvement turn-key!)
- Direct3D 12 and Wayland rendering support
- Various XR improvements
- Web Audio enhanced audio quality
- C# improvements including build reminders, generics support, better script reloading and more
- GDScript binary tokenization (smaller scripts + obfuscation), as well as new GScript not operator
- Various GDExtension improvements
- Improved documentation
Key Links
You can learn more about Godot 4.3 release and see several of the new features in action in the video below.