The Wait For Godot got one step closer with the release of Godot 4.5 Beta. After several Dev releases (Dev1, Dev2, Dev3, Dev4 and Dev5) the Beta release adds new features and should be the end of the new features. What we see in Godot 4.5 Beta should be more or less what we see in Godot 4.5 final release. Being a beta release these obviously are not supposed to be used for production work. There is also a new Godot Engine asset bundle showcased in the video, the Godot StarNova Bundle on Gumroad but be sure to use the code SN40 at checkout to save $40 off!
New features from previous dev releases:
Dev1
- Mute game and multiple selection in the game window
- New collision system for TileMapLayers
- Drag and drop of resource UIDs
Dev2
- Dedicated 2D navigation server
- Reorganized shader editor UI
- Changing editor language no longer required a restart
- Fragment density map support (for VR rendering optimization)
- Wayland native sub-window support on Linux
- Several more smaller fixes and improvements
Dev3
- Screen reader support added via AccessKit implementation
- New script backtracing support
- Inspector section toggling
- Several additional small fixes and improvements
Dev4
- Progress on initial C# support for web platforms
- Embedded window support on MacOS
- 3D physics interpolation moved to SceneTree
- Variant can now be exported
- Stackable outlines/shadows on Label
- Specular occlusion from ambient lights
Dev5
- Native visionOS Support: Introduces official platform integration for visionOS, enabling users to connect with the Godot XR community.
- GDScript Abstract Classes: Allows the creation of abstract classes using the
abstract
keyword. - Shader Baker: An optional feature that significantly speeds up shader compilation, particularly for Apple devices and D3D12.
- WebAssembly SIMD Support: Integrated by default for web builds, enabling parallel processing in single-threaded environments.
- Inline Color Pickers: Displays the color represented by a variable directly within the script editor.
- SMAA 1x: Now a full engine feature giving another screen space anti aliasing option.
- Bent Normal Maps: Improve specular occlusion and indirect lighting over traditional normal maps.
New features specific to Godot 4.5 Beta include:
- Android Touch Actions Panel
- GDScript gains variadic arguments
- Improved thumbnails in FileSystem
- New Stencil mode in StandardMaterial3D and in shaders
- Translation previews in editor
- Documentation improvements and other changes
Key Links
Godot StarNova Bundle on Gumroad [Use Code SN40]
You can learn more about the Godot 4.5 Beta and see several of these new features in action in the video below.