Godot 4.5 Dev1 Released

It’s been absolutely ages since the last Godot game engine release, all the way back to earlier this month when Godot 4.4 came out! So that means it’s time to start Waiting for Godot again, specifically Godot 4.5. The good news is, they just released Godot 4.5 Dev1 and we are going to take a look at the major new features in this release.

Overview of the release:

Our first development snapshot for 4.5 has arrived! As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time would’ve been too much of a risk. In truth, the quantity has been so great that we could’ve gotten away with releasing a snapshot a week ago! However, we found it worth our time to hold out and get as many contributions integrated as possible, as a way of thanking those who’ve been so patient in waiting for their contributions to see the light of day.

A significant chunk of the changes in this release are bugfixes, the majority of which you will be see backported to 4.4 in a 4.4.1-stable release next week! As such, we encourage testing this build in order to ensure a smooth release for both versions. Granted, as this is a pre-release, the bugfixes aren’t the only additions; the usual safety precautions that come with such an environment should be taken. Even though we prepare these snapshots such that they’re suitable for general testing, backups and/or version control are recommended to prevent the loss of data.

Key Features of the Godot 4.5 Dev1 Release we cover in the video below:

  • Mute game and multiple selection in the game window
  • New collision system for TileMapLayers
  • Drag and drop of resource UIDs

Key Links

Godot 4.5 Dev1 Release Notes

Godot Homepage

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