Godot 4.5 Dev2 Released

Today we have the second dev release of the Godot 4.5 cycle, following hot on the heels of Godot 4.5 dev1 released in March. These releases add new features and improvements to the Godot engine leading up to the Godot 4.5 release. These are pre-beta releases and obviously are not supposed to be used for production work.

In Godot 4.5 Dev2 the following are the highlight new features:

  • Dedicated 2D navigation server
  • Reorganized shader editor UI
  • Changing editor language no longer required a restart
  • Fragment density map support (for VR rendering optimization)
  • Wayland native sub-window support on Linux
  • Several more smaller fixes and improvements

Key Links

Godot 4.5 Dev 2 Release Announcement

Interactive Changelog

You can learn more about the Godot 4.5 dev2 release and see several of the new features in action in the video below.

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