We have a new Dev release of the open-source Godot Game Engine, Godot 4.5 Dev5. This release is theoretically going to be the last dev release as we move on to a beta schedule and more or less represents the final new features we can expect to see in Godot 4.5. We have covered all the previous new released: Dev1, Dev2, Dev3 and Dev4 if you are looking for other features to expect in the upcoming Godot 4.5 release. There is also a new Godot Engine asset bundle showcased in the video, the Godot StarNova Bundle on Gumroad but be sure to use the code SN40 at checkout to save $40 off!
Highlight new features of the Godot 4.5 dev5 release include:
- Native visionOS Support: Introduces official platform integration for visionOS, enabling users to connect with the Godot XR community.
- GDScript Abstract Classes: Allows the creation of abstract classes using the
abstractkeyword. - Shader Baker: An optional feature that significantly speeds up shader compilation, particularly for Apple devices and D3D12.
- WebAssembly SIMD Support: Integrated by default for web builds, enabling parallel processing in single-threaded environments. Inline Color Pickers: Displays the color represented by a variable directly within the script editor.
- SMAA 1x: Now a full engine feature giving another screen space anti aliasing option.
- Bent Normal Maps: Improve specular occlusion and indirect lighting over traditional normal maps.
Key Links
You can learn more about the Godot 4.5 Dev5 release in the video below.
