Godot 4.6 DEV5 and DEV6 Released

The final two Godot 4.6 DEV releases have just been released in rapid success, Godot 4.6 Dev5 and Godot 4.6 Dev6. These releases are significant as Godot have announced these *should* be the final releases before Godot 4.6 beta begins. The Beta release cycle comes with a new feature free, meaning these new features are the final new features being added to the 4.6 release. You can read about the earlier Godot 4.6 dev releases in our 4.6 sneak peek here.

New features in Godot 4.6 Dev5:

D3D12 Default – On Windows platform, D3D12 is now the default renderer for new projects instead of Vulkan

PCK Patching – there is a new delta encoding or binary patching solution for updating PCK files while minimizing file sizes

Gradle on Android – You can now use Gradle on Android builds, a requirement if integrating 3rd party libraries like AdMob on Android

OpenXR – For VR/AR developers, Godot now supports OpenXR 1.1 which is automatically enabled on devices that support it

2D Optimizations – a rewrite of the 2D renderer to reduce GPU performance costs when batching, especially on older devices

New features in Godot 4.6 Dev6:

Tracy Profiling – Dev4 added dedicated profiler support, Dev6 adds Tracy profiler support for GDScript

Storage Access Framework – On Android devices Storage Access Framework support has been added, reducing the requirement for MANAGE_EXTERNAL_STORAGE permissions requests

Both releases also have several fixes and smaller changes as well, detailed in the release notes and change log below.

Key Links

Godot 4.6 Dev5 Blog

Godot 4.6 Dev6 Blog

Godot Interactive Change Log

Tracy Profiler

Gumroad Godot Asset Bundle from Video – Use Code BF60

You can learn more about the Godot 4.6 Dev5 and Dev6 releases in the video below.

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