The Godot game engine just got a long awaited new default theme. Based on PassiveStar’s minimal theme I’ve personally been using since April of 2024. It was updated to version 2.0 earlier this year, but this time it’s different. Re-implemented in C++ it is currently available in the Master branch.
Details of the release from PR #111118:
Is with great pleasure that I present you, Godot’s soon-to-be new default theme!
This is a 1:1 port of @passivestar‘s Minimal Theme, with himself also helping us behind the curtains in order to facilitate the porting work. The editor font used is now Inter, and the new theme also changes the editor’s base color and accent. While the blue tint had become a staple of Godot’s look over the past years, it caused issues such as distorting the perceived white balance of the viewport. Switching to a neutral gray resolves this.
But for those who still liked the older look better, fret not, As the old theme and color preset is still available, for you to pick! They can be accessed by choosing “Classic” in the
interface/theme/styleandinterface/theme/presetsettings.While this PR is in a merge-able state, some small things still need to be worked on:
NestedTabContainers blend with each other.The disabled tab style is a placeholder, while waiting for passive to implement it.PopupMenus still look very squarish, as Makeper_pixel_transparencyalways enabled in the editor #106324 still needs to be resolved.Feedback is more than welcome, but please, keep it civil. Topics involving theming and design are very subjective, so the more objective information you can provide about your issues the easier it will be to address them in future PRs.
You can see the new theme in action in the video below. If you wish to check the new theme out yourself you need to build it from source code or wait for the Dev3 release (most likely).
