The Godot open source game engine is growing at a massive rate. To properly manage that growth and to set expectations of community behaviour, Godot have released a code of conduct.
From the Godot blog, details of why they created a code of conduct:
During the past five years of free and open source, collaborative development, we’ve been blessed with one of the best-behaved online communities that I have been in contact with. The vast majority of users on all our community platforms dearly care both for the Godot project itself, but also for all their fellow participants.
Yet there are occasional outliers, and to properly moderate an ever growing community (more than doubling in size each year) we need a written statement for the de facto guidelines that our moderation teams have applied until now. This will give users a clear overview of our expectations for positive and respectful behavior. Community moderators, who are also participants donating their free time to ensure a safe environment for all users, will therefore be able to back their decisions with common guidelines.
You can read the specifics of the new code of conduct here. You can learn more about the change in the video below. If you are interested in learning more about the Godot Engine be sure to check out our tutorial series or our complete 2D game in Godot tutorial.