After a few release candidates, Godot Engine just released version 2.1. If you’ve never heard of the Godot Engine, it’s a popular MIT licensed open sourced 2D/3D game engine, we previously featured it in the Closer Look series in addition to a pretty massive tutorial series, should you wish to learn more. Godot 2.1 focused heavily on usability issues, the kind of things that make a developers life smoother on a daily basis.
Features of Godot Engine 2.1 include:
- new asset sharing platform
- new plugin api
- dynamic font support
- fully internationalized editor UI
- editor visual customization
- user customizable key bindings
- live script reloading
- profiler and frame profilers
- remote scene inspector
- HIDPI/Retina display support
- drag and drop support
- contextual menus
- script editor improvements
- improved asset pipeline
- improved resource preview and thumbnails
- new animated sprite features
You can read a great deal more about these new features in the release post.
This feature takes a hands-on look at the new functionality available in Godot 2.1: