Godot are launching their third game jam starting tomorrow, December 16th, 2016 and running until the 31st of January 2017. The theme of Jam as voted by the community is “Two Buttons”. The Jam is entirely for fun and there are no announced prizes. It is encouraged to submit source code with your submission so the community can hopefully learn from your experience. The game jam itself is hosted on itch.io.
Some details of the Godot Jam from the Godot announcement blog:
After the success of our previous games jams in March 2016 and June 2016, and since the community seemed pretty motivated for a new one, we are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017.
As the previous one, it is an informal jam with relatively loose rules, and not much to gain apart from international fame within the Godot community and more experience with using our great engine! This is why this jam will run for a month and a half, giving everyone plenty of time to experiment with the engine to create something new, beginners and experienced users alike.
Check the game jam’s page on itch.io: https://itch.io/jam/godotjam122016
JAM THEME AND RULES
The jam will take place from Friday, December 16th 2016 to Tuesday, January 31st 2017, i.e. for one month and a half. It is hosted on itch.io.
The guys from the Discord channel took the initiative and gathered some theme proposals, which were then submitted to the vote of the community. The proposal that received the most votes is Two buttons, and it will therefore be the main theme of the jam. The other proposals were Demake, No-death, Rust / decay and Round-based – those are not part of the voting criteria, but you are free to take them as an additional source of inspiration for your games.
Contestants are free to interpret the theme as they want, but keep in mind that your interpretation should be understandable if you want voters to give you many points for it.
Contestants can partake alone or as a team. Reusing existing code and assets is allowed.