Godot recently released an interesting article on their website breaking down the open-source Godot game engine’s growth over the last few years. The over all framing of the article is as follows:
I like to keep track of Godot’s growth. Since we don’t have any tracking information in the engine itself, this can be challenging. So I use a variety of sources to try to get a full picture of how Godot is growing over time. I have been collecting data long enough now that I can finally put together some graphs that illustrate the growth of the engine.
This data comes from many different sources and is collected in different ways, so it can be a little bit scattered. For example, I have data for the total number of downloads of each version of the engine from our website at a given point in time, but I don’t have downloads per month. Whereas on Steam and Google Play, I have total downloads for all versions and monthly downloads. Finally, the data generally runs up into February 2026 since that is the last time I updated the data (and when I started the first draft of this post).
Overall, this data can give us some insight into the growth of Godot and its trajectory, but is not an exact picture.
It then proceeds to break down Godot statistics in a number of areas including direct downloads, Steam, Google, Itch.io and more. It also breaks down Godot usages in Game Jams as well as in general social media community engagements.
Key Links
Godot Usage And Engine Growth Report
SteamDB – Break Down by Game Engine
Perhaps the most interesting part however is the break down of titles created on Steam. In the video below (starting at around the 5 minute mark) we take an in-depth look at not only the Godot game engine, but also Unity, Unreal and GameMaker on Steam using the excellent SteamDB. We look at the most successful games on Steam for each engine, how many titles have been released in 2026 so far using each tech and roughly compare the popularity of titles developed with each game engine.
