Godot Powered Action Game Maker Engine

The creators of Pixel Game Maker MV and RPG Maker have announced a new game engine, Action Game Maker and this one is being built on top of the Godot open source game engine. This is ultimately a replacement for Pixel Game Maker MV (or PGMMV) although it will not have forward compatibility with the popular 2D engine.

Details from the announcement of Action Game Maker on Steam:

To further achieve that original vision, we’ve selected Godot Engine to be our new engine base. Godot Engine is a fast growing engine with a lot of really attractive features for us(which I’ll go over in my future letters). However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

As an example, one of the big issues with Pixel Game Maker MV was the base engine, cocos2D-x, made it very difficult for us to extend our API and make more functions available for you, our users, to access. By selecting Godot Engine, we are working towards providing basically unrestricted access to all of Godot’s 2D functionality through our scripting system.

Additionally, we are sure that you will think of use cases or functions that we haven’t! After all, it takes a lot of imagination and passion to make a game! And so we’re making sure that ACTION GAME MAKER’s editor functions are more extensible and flexible than before, so we can be more agile in addressing your feedback.

This is not the first time they created a new engine on top of an existing one. Last year they released RPG Maker Unite, a terrible implementation of RPG Maker built on the Unity game engine. Hopefully this effort goes better than that one! You can learn more about the Godot engine powered Action Game Maker in the video below.

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