Today Google announced the release of ARCore 1.5 as well as Sceneform, a real time 3D framework with a physically based renderer for Android. The 1.5 release comes with runtime support for loading glTF models, the ability to ID individual point cloud points, and a newly open source UX library in Sceneform. In addition to the Android release, there are builds of ARCore 1.5 for Unity and Unreal Engine developers as well.
Details from the Google developer blog:
Today, we’re releasing updates to ARCore, Google’s platform for building augmented reality experiences, and to Sceneform, the 3D rendering library for building AR applications on Android. These updates include algorithm improvements that will let your apps consume less memory and CPU usage during longer sessions. They also include new functionality that give you more flexibility over content management.
Here’s what we added:
- Supporting runtime glTF loading in Sceneform
- Publishing the Sceneform UX Library’s source code
- Adding point cloud IDs to ARCore
- New devices (plus Chrome OS in the form of Chromebook Tab 10)
You can download the source for Sceneform here on Github, the code is released under the Apache 2.0 source license. Unity developers can click here, while Unreal Engine developers should click here.