Love2D Using Sprites Tutorial

 

This page is in support for the video tutorial on using Sprites/Images in Love as part of the GameDev For Complete Beginners tutorial series.  It contains the code and images used in the tutorial.  There is also a copy of the tutorial embedded below.

 

Images

The graphics are from this pack of images, made transparent using this process.

ALC-17AttackChoppers

 

Simply right click and save to your project directory.

 

Source Code

Drawing an Image

local imageFile    function love.load()      imageFile = love.graphics.newImage("ALC-17.PNG")  end    function love.draw()      love.graphics.draw(imageFile)  end  

 

Using a Spritesheet

local imageFile  local frames = {}    local activeFrame  local currentFrame = 1  function love.load()      imageFile = love.graphics.newImage("AttackChoppers.PNG")      frames[1] = love.graphics.newQuad(0,0,128,64,imageFile:getDimensions())      frames[2] = love.graphics.newQuad(128,0,128,64,imageFile:getDimensions())      frames[3] = love.graphics.newQuad(0,64,128,64,imageFile:getDimensions())      frames[4] = love.graphics.newQuad(128,64,128,64,imageFile:getDimensions())      activeFrame = frames[currentFrame]      print(select(4,activeFrame:getViewport())/2)  end    function love.draw()      --love.graphics.draw(imageFile,activeFrame)  --[[    love.graphics.draw(imageFile,activeFrame,          love.graphics.getWidth()/2 - (select(3,activeFrame:getViewport())/2) * 2,          love.graphics.getHeight()/2 - (select(4,activeFrame:getViewport())/2) * 2,                0,              2,              2)  ]]--      -- draw image 4x size centered      love.graphics.draw(imageFile,activeFrame,          love.graphics.getWidth()/2 - ({activeFrame:getViewport()})[3]/2 * 4,          love.graphics.getHeight()/2 - ({activeFrame:getViewport()})[4]/2 * 4,          0,          4,          4)  end    local elapsedTime = 0  function love.update(dt)      elapsedTime = elapsedTime + dt        if(elapsedTime > 1) then          if(currentFrame < 4) then              currentFrame = currentFrame + 1          else          currentFrame = 1          end          activeFrame = frames[currentFrame]          elapsedTime = 0          end  end  

 

 

The Video

Programming Love2D Video


Scroll to Top