Amazon have just released beta 1.19 of their game engine Lumberyard. Sharing a common code base with CryEngine, CryTek and Amazon have taken their game engines in very different directions the last few years. Lumberyard is free to use, so long as you host your own multiplayer services or use Amazon technologies.
The 1.19 release brings over 150 improvements, but there are two highlight features:
- New Dynamic Vegetation System. Procedurally generate a diverse and detailed biome in minutes instead of manually placing and painting in vegetation. Lumberyard’s new vegetation components support a wide range of artistic expressions and fine-grained control over the scale, density, and distribution in your biomes. You can also improve runtime performance by configuring segments of vegetation to be placed or removed at runtime based on player location and gameplay events.
- Major updates to Script Canvas. Create even more dynamic behaviors and gameplay without having to code or rely on expert engineers. We’ve made major improvements to Script Canvas, introducing support for containers such as arrays and maps, new Script Events that enable you to send events between graphs and scripts, and new graph validation and debugger features so you can find, diagnose, and fix invalid graphs more quickly. We’ve also made workflow improvements to make it even easier add, configure, and organize nodes in your graphs.
View the full release notes for complete details of this release. Check out the video below to see the new vegetation system and script canvas improvements in action. Lumberyard is available for download here, be aware however if you zoom the web page in, the download link goes away… not the best UX there.