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Cocos Creator 1.0.1 Released

  Cocos Creator is an all in one open source JavaScript game engine and editor built over the Cocos2d-x game libraries.  They just released version 1.0.1, primarily a bug fix release as you can see from the details below.  If you are interested in learning more about Cocos Creator I did a fairly in-depth hands […]

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JavaScript Toddler Game Part 2: Hosting your cocos2D Node app on Heroku

  One of the catches with a web application is finding a place to host it.  If you just have a couple static pages this is pretty simple, there area  few thousand different hosting companies that will serve your pages for a few dollars a month.  However, once you start talking about server side programmability, […]

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Game Development Tutorial: Swift and SpriteKit Part 6 – Working with Physics Part 1

  Now we are going to look at using Physics in our Spritekit based game.  If you’ve worked with a physics engine before, a lot of this is going to feel very familiar.  One of the key differences from many other engines is SpriteKit handles updating the graphics as well as the physics.  It’s a […]

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Adventures in Phaser with TypeScript–Using Sprite sheets ( and Texture Atlases )

  Previous Part Table Of Contents Next Part   In my previous Phaser tutorial on particles I used a sprite sheet to provide particles in one of the examples, then realized I hadn’t covered how to actually use a sprite sheet yet, oops!  So this tutorial is going to correct that oversight.  A spritesheet ( […]

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