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Mesa 11.2 Released

  Mesa 11.2.0 has just been released.  Mesa started life many years ago as an open source (MIT License) implementation of the OpenGL graphics API.  Over the years the Mesa project has implemented several other APIs such as OpenVG and OpenGL ES.  Mesa has also become a steward of sort for open source graphic driver […]

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Torque 2D 3.3 Released

  Torque2D, an open source (MIT) 2D game engine build on top of Torque 3D technology, just released version 3.3.  This release adds two major new features, positional audio and TextSprite. From the release notes: Positional AudioSimon already put together an in-depth blog post on the virtues of positional audio. You can find it here. […]

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Wave Engine 2.1 Released

  Wave Engine, a cross platform C# powered 2D/3D engine I reviewed recently, just released version 2.1 codenamed Hammerhead Shark.   This release brings several new features including: New profile system. Visual Editor Offline mode. Project Upgrader Tool. Spine upgrade. TileMap upgrade. iOS Storyboard support. Static entities on Visual Editor. Non-serializable entities.   You can […]

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Allegro 5.2 Released

  Allegro, a cross platform C++ based 2D game engine, just released version 5.2.0.  This release is source compatible with prior releases, but is not binary compatible.  The following changes occurred in this release: Core: Add al_is_event_source_registered (koro). Make destructors log messages more meaningful. Mouse emulation API for touch devices is now unstable. Rename al_convert_bitmaps […]

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Unreal Engine 4.11 Released

  After weeks of preview release, the final release of Unreal Engine 4.11 is here.  This release brings a large number of new features and improvements including: performance and multithreading improvements realistic hair shading realistic eye shading improve skin shading realistic cloth shading (shown right)  capsule (soft) shadows particle depth of field dithered opacity mask […]

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UWP Apps Come To XBox One Along with Ability To Turn It Into A DevKit

  Twin announcements today from the MS Build conference that will have a direct affect on indie developers.  The first is that UWP (Universal Windows Platform) applications can now be run on Xbox One.  The second, anyone can turn their Xbox One into a devkit (warning… big big big disclaimer attached!).   Partial announcement from […]

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