News

Clearing your settings in Wings 3D

  Saved a hotkey you wish you hadn’t?  Want to go back to default settings?  It’s easy enough.   In Windows 7, follow the following steps.   Hit the Start button Type “   %appdata%   “ then press enter In the explorer window that opens, select the Wings3D folder. Now either delete or edit the preferences.txt […]

Wings3D, Hotkeys and you.

    One thing you are going to find very different when working with Wings 3D is that there are very few hotkeys.  It’s very much user driven and it is expected that you will define hotkeys all of your own.  Right off the bat, there is one you should define, that of Cut->Edge.  This […]

The Unity 3.4/3.5 roadmap revealed

  So there is a blog post up on Unity3d.com showing what’s coming down the pipeline.  There’s some pretty interesting stuff on there.  Apparently Unity 3.4 is at the release candidate stage and there are a few major announcements.  Terrain support in iOS and Android is a biggy, execution order on scripts, procedural texture support […]

Taking a walk on the wild side

  One of the nicest features of going with Blender is the fact that it is open source.  One of the nicest facts of open source is you don’t have to wait for a vendor to release a new version, you can go get the cutting edge version at any time.  That said, building Blender […]

A little video capturing SNAFU

  So, until this point I have been using Microsoft’s Expressions Encoder to do video capture for tutorials on this site.  I am an MSDN subscriber and already had the Expression Studio installed, so even though I was really (…….. really ) pushing the bounds of my license I went ahead and used it.  Then […]

We all like free right?

  Well here is one out of nowhere.  StudioGPU have released their flagship product MachStudio Pro 2 for free.  Real free too so far as I can tell, not free with an asterisk free.  For those of you that have never heard of MachStudio, it is in very rough terms a near to realtime renderer […]

Letting someone else do the heavy lifting

  As YouTube allows videos up to 1080p in size and does a very good job of providing downsampled versions, from now on I will try to publish all future videos in 1080p.  The only exception are videos capture on my 720p laptop…. which will obviously be 720p. Only downside is, some of these can […]

On upcoming posts

  I am struggling a bit on how to format a “book” in blog terms.  What is the best way for me to get information across.  One of the big goals of this site is to guide a beginner through the entire process of creating a game.  At the same time however, as I come […]

Why up? The joys of 3D coordinate systems.

  We are all familiar with 2 dimensional Cartesian coordinates for describing positions in 2D space, often used to represent pixels on screen, but ultimately the very foundation of algebra.  The two values, x and y can be thought of to represent Left <-> Right and        Up <->Down respectively, at least when dealing with two […]

Size doesn’t matter?

  You bet your ass it does!   When moving between applications, each has it’s own unit of measure and frankly 1 has a very different meaning from application to application!  In Wings, a Wings “unit” is completely arbitrary.  So for example if you make a cube 1 by 1 by 1, the “1” means […]

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