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Unity Release Patch 5.3.1p2

  Another Unity 5.3 patch was released today.   From the release notes: Fixes (750357) – iOS: Added font containing Lao characters to the fallback list. (none) – iOS: Don’t enable bitcode by default for Mono. (none) – OpenGL core: Fixed a crash with AMD and NVIDIA on Windows when using RenderTexture with recent drivers. […]

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LibGDX 1.8 Released

  LibGDX, the cross platform open source Java based gaming library, just released version 1.8 today and unlike many recent releases, there is a ton in this release.  The biggest aspect of this release is probably the change to LWJGL 3 on the backend.  LWJGL is a Light Weight (that’s the LW part) Java (the […]

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Samsung GearVR Development Tutorial–Getting Started With GearVRf

  This is a tutorial on getting started with Samsung’s GearVRf framework with the Samsung Gear VR.  The GearVR is a virtual reality headset powered by Oculus Rift technology and a modern Samsung android phone.  The GearVRf SDK is a framework made available by Samsung enabling you to develop for the GearVR using Java.  If […]

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Samsung GearVR Development Tutorial–Getting Started With Unreal Engine

  We recently covered getting started in GearVR development using Samsung’s GearVRf library and the Unity Engine.  Today we are going to finish it off with coverage of getting started using the Unreal Engine.  As with the Unity tutorial, although this is focused on the GearVR, most of the instruction should be equally valid for […]

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