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LibGDX 1.7.2 Released

  Just in time for the first ever LibGDX Game Jam, LibGDX 1.7.2 was released.    This released included the following updates: [1.7.2] – Added AndroidAudio#newMusic(FileDescriptor) to allow loading music from a file descriptor, see #2970 – Added GLOnlyTextureData, which is now the default for FrameBuffer and FrameBufferCubemap, see #3539 – Added rotationChanged() for Actor […]

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First Ever LibGDX Jam

  The first ever LibGDX Jam starts tomorrow, or today, or yesterday or sometime ago, I suppose it’s all relative to when you read this, isn’t it?  Well temporal factors aside, the first ever LibGDX Game Jam begins/began on Friday Dec 18th.  It is called creatively enough #LibGDXJam.  The rules and prizes from this jam […]

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GameDev For Complete Beginners: A New Series Using Lua/Love2D

  Over the years there have been many tutorial series here on GameFromScratch, many of them aimed at beginning game developers.  What there has never been is a series for complete beginners.  Every single programming tutorial I have ever written has assumed prior programming experience.  Today I am launching a new series that will change […]

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Great Collection of Blender Cycles Materials (And How To Use It)

  Via BlenderNation a great collection of Blender materials came to my attention and I figured I would share.  Blender user Mackraken is a bit of a hoarder of materials and this certainly works to our advantage!  He has made a complete collection of shaders available for our use, all nicely organized using matlib.   […]

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Xamarin Indie Free License for Developers with Published Title

  Back in October I had the following Twitter conversation with Nat Friedman of Xamarin.   It appears that this process has begun, at least for a limited time and for published developers.  From this announcement at Xamarin: Christmas comes early for indie game developers Because we love seeing indie games succeed, Xamarin wants to […]

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GdxAI 1.7 Released

  GDX AI, a Java based AI library that works with (but doesn’t require) LibGDX just released version 1.7.   From the change log: [1.7.0] – Updated to libgdx 1.7.1 – API Addition: added GdxAI service locator that reduces coupling with libgdx and allows you to use gdx-ai out of a libgdx application without having […]

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