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Paradox/Xenko Game Engine Tutorial Part One: Installation

  Welcome to the very first tutorial in the Paradox Game Engine tutorial series, this section is going to cover installation and getting started.  The process is in reality incredibly straight forward, so this should be fairly short.  If you are unfamiliar with the Paradox Game Engine, consider starting here for an indepth review of […]

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TypeScript 1.7 Released

  Along side the release of Visual Studio 2015 SP1, Microsoft shipped a new version of the TypeScript programming language.  I personally am a huge fan of TypeScript, but I am not entirely certain I am onboard with the changes introduced in 1.7.  Speaking of those changes, here they are, taken from the MSDN TypeScript […]

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Corona Labs Acquired by Perk

Corona Labs, makers of the popular Lua based game engine CoronaSDK have been acquired by Perk a mobile rewards provider. From the Corona blog: Today, I’m really happy to announce that Corona and the team are joining Perk. Perk is a publicly traded, profitable company that has built a service/platform that rewards people for everyday […]

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Quixel Suite 2 Released

  Quixel just released version 2 of their suite of products.  Quixel Suite is composed of: NDO Painter DDO Painter 3DO Baker   You can currently purchase the entire suite for $99 on an indie license or $409 on a commercial license, which represents a 25% savings.   As to what Quixel actually is, it’s […]

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Construct 2 Release r218

  Construct2, the popular visual HTML5 game engine, just released version R218 beta.  From the release notes: New this release: support for NW.js 0.13.0-alpha6 with a few bug fixes, experimental support for recording a video of the canvas with Firefox, and pressure and size information for touches, particularly relevant for the iPhone 6S with its […]

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