News

Godot Engine Tutorial Part 15–Static and Programmatic 3D Meshes

  Building on the previous 3D Godot Engine tutorial, today we are going to look at dealing with static meshes in Godot.  That is, meshes that don’t change and do not contain animations.  We will look first at loading a 3D model in OBJ format, apply a texture, then finally look at programmatic mesh creation.  […]

Godot Engine Tutorial Part 15–Static and Programmatic 3D Meshes Read More

Godot Engine Tutorial Part 16– Using Animated 3D Models

  Now that we have covered 3D basics and loading and creating static meshes now it’s time to move on to loading and using animated models.  Godot currently supports animation only in COLLADA format, which is supported with varying degrees of success in all popular 3D modelling applications.  If you are exporting from Blender, consider […]

Godot Engine Tutorial Part 16– Using Animated 3D Models Read More

LibGDX 1.7 released

  LibGDX, the cross platform, Java based, open-source game development library just released version 1.7.  I have to admit, not the most exciting release notes ever mind you…     [1.7.0] – Gdx.input.setCursorImage removed, replaced with Gdx.graphics.setCursor and Gdx.graphics.newCursor see https://github.com/libgdx/libgdx/pull/2841/ – Fixed an issue with UTF8 decoding in GWT emulation of InputStreamReader – Updated […]

LibGDX 1.7 released Read More

Blender 2.76 RC1 Released

  The newest version of Blender is now available for those willing to walk on the wild side.  It’s RC1, meaning Release Candidate 1 or in other words… try this version and tell us what bugs you encounter!  For the most part though, I have found previous RC versions to be quite stable and I […]

Blender 2.76 RC1 Released Read More

Scroll to Top