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A Closer Look at Otter2D

  In this Closer Look At we are going to be taking a closer look at the Otter2D game engine.  The Closer Look At series is a combination of an introduction, overview and getting started tutorial that is designed to help you quickly decide if a game engine/framework/library is right for you.  Otter2D is an […]

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MaxPlay Game Engine. A Viable Unity or Unreal Competitor?

  The world of game engines is dominated by the two giants mentioned above, Unity and Unreal.  Both have huge bank accounts, huge communities and hundreds of ship titles behind them.  They are by no means alone, there are a number of other commercial 3D engines such as Havok’s Vision Engine, Gamebryo, CryEngine, Hero Engine, […]

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SFML C++ Tutorial – Handling Keyboard Input and Random Numbers

  In our prior tutorial we created a simple application that showed the basics of event handling in SFML.  In this tutorial we are going to expand upon that concept a bit further and show how to read the keyboard, both using events and direct polling.  Although not strictly SFML related (anymore anyways), we are […]

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