New Blender tutorial coming soon

    I am just embarking on my next tutorial series that I hope you will find interesting.  As I said earlier, I’ve rather neglected the art side of things.  What I am going to do is go from nothing to a sprite sheet and show all of the steps in between.  That will basically […]

How To: Creating animated Gifs

    No, you aren’t in a time machine and we didn’t just warp back to 1995.    You may notice that I make use of animated gifs quite often for demonstrating things that require motion, or to illustrate my games in action.  Although the world has mostly left them behind, there are still some […]

Blender tips and tricks

      Coming to Blender from other modelling packages, a few things are much less intuitive than you would expect.  I’ve been neglecting things from the art side of the fence for quite a while, so I am going to address that.  This post covers a couple handy tricks in Blender.  If you are […]

Cool Thing of the Week: Week 2

      This week’s cool thing isn’t new, not even close in fact.  It is actually 3 years old and has a few thousand alternatives, also freely available.  So then, why the hell am I show casing it?  Frankly because a) it’s damned good work b) programmers are always looking for alternatives to programmer […]

Unity 3.5 (public) beta announced

      I just received an email from Unity announcing the start of their 3.5 public beta.  Generally I wouldn’t get all that excited about a beta ( ok, that’s a lie, I love all things shiny and new! ), but this one is particularly big.           The biggest aspect […]

Introducing the Cool Thing of the Week

    In the process of scouring the net, either out of my own interest, as research for possible articles or as part of my own development process, I come across tons of absolute gems.  This new weekly column is going to be showcasing these various sites of interest, I hope you find them as […]

Blender 2.61 released today

    Today the Blender Foundation announced the release of Blender 2.61, details of which are available here.   Easily the biggest feature of this release is the inclusion of the Cycles renderer, that exists alongside the traditional renderer.   The new dynamic paint modifier, wave simulator and motion tracking features are all also major […]

Photoshop Touch for Android Review/Walkthrough

  I just finished publishing my very first product review, this one covering Photoshop Touch for Android.  The whole world is looking for an alternative to the extremely expensive Photoshop CS without avail, has one finally arrived on Android for a mere 10$?     Read the review to find out!   If you only […]

What’s in the works at GameFromScratch?

    In case anyone was curious what exactly was coming up here at GameFromScratch, especially since I completely threw the original concept for this website out the window a few months back, this post is a summary of the current tasks I am looking at implementing.  Your feedback is greatly appreciated.     First […]

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